

The Imperium however has the greatest level of access to the Mass Effect universe as mentioned before, they have access to more than two Mass Relay's thanks to their location, the only trouble is that they cannot go further than where they are, and they're under near constant and unending assault from the Mass Effect races. But their location sits them right on the edge of the Systems Alliance's space, and only a few relay jumps over to the Charon Mass Relay, and Earth. The Imperium attempts to bring forth a crusade against the heathen humans only to discover that have no means of FTL travel beyond a couple of Mass Relays and that's it, they have no other means of traveling anywhere throughout the galaxy of Mass Effect. But here's the catch, they universes are incompatible to one another, such as Mass Effect has real world physics and no warp whatsoever, beyond that Element Zero is the only major difference from the 'real world'. I'm sure it will add a lot to the game either way.A clash of two galaxies begins, several portals are opened between the universes of Mass Effect and 40k, each location is isolated in different parts of Space, each rift is unique in its position, and location, and all factions have access to these portals.

Good luck with whichever implementation you go with.


This probably makes things much harder but just thought I'd add to the idea. You could spawn into an unavoidable collision with an asteroid, essentially making that similar to a new survival start where you've gotta setup a small base of operations to repair ship, build warp gate etc. Add an element of danger to the FTL that it spawns you somewhere randomly on the new map with you already moving at full speed. You could then build a warp gate as an anchor point, to link the various save files. You have an exploration ship that when you activate the warp drive, it randomly generates a new save file and spawns you there with your ship. That's where having a ship buildable item for FTL would come in handy. and require you to build mining ships refineries etc in the new locations first anyway. Gates would require you to manually exit and start a 2nd save, build a gate to link to (gotta have a corresponding end point for them to make sense). Big ships have to initially travel to a new location before building a gate.
